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Author Topic: Electronic "Game of the Generals" using Logic Gates  (Read 5085 times)

Offline jordandino

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Electronic "Game of the Generals" using Logic Gates
« on: August 30, 2009, 07:44:00 AM »
Mga tga e-labs! huhuhu!  :'(
help nman po sa project nmen..
Electronic "Game of the Generals" using Logic Gates.
Dapat daw meron ding Automatic Arbiter... huhuhu:((
Sna po matulungan nyu po ako..
Salamat po...
khit Schematic Diagram lng po.. Salamat po ng marami!!!!!!!

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Electronic "Game of the Generals" using Logic Gates
« on: August 30, 2009, 07:44:00 AM »

Offline SpongeBob

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #1 on: August 30, 2009, 09:41:41 AM »
Madali lang kung pwede microcontroller.

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #1 on: August 30, 2009, 09:41:41 AM »

Offline rdpzycho

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #2 on: August 30, 2009, 10:14:21 AM »
paano ba ang piyesa nito? magnitude comparator lang naman 'yung arbiter, special case lang 'yung Spy.
‎"Divide each difficulty into as many parts as is feasible and necessary to resolve it."
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"For every difficult problem there is always a simple answer and most of them are wrong."
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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #2 on: August 30, 2009, 10:14:21 AM »

Offline Google

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #3 on: August 30, 2009, 10:42:43 AM »
madaming IC ang gagamitin dito malamang ;D ;D
“If you limit your choices only to what seems possible or reasonable, you disconnect yourself from what you truly want, and all that is left is compromise.”

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #3 on: August 30, 2009, 10:42:43 AM »

Offline rdpzycho

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #4 on: August 30, 2009, 10:44:16 AM »
kung logic gates lang, madami talaga. ;D
‎"Divide each difficulty into as many parts as is feasible and necessary to resolve it."
- Rene Descartes

"For every difficult problem there is always a simple answer and most of them are wrong."
- Clayton Paul

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #4 on: August 30, 2009, 10:44:16 AM »

Offline jordandino

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #5 on: August 30, 2009, 11:56:26 AM »
paano ba ang piyesa nito? magnitude comparator lang naman 'yung arbiter, special case lang 'yung Spy.

uu namention ng prof nmen ung comparator...
tpos logic gates n daw lhat..
huhuhu.... pls help us... :-(

Offline jordandino

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #6 on: August 30, 2009, 12:13:12 PM »


Actually, 2nd project n nmin to..
Ung una, Tic Tac Toe using logic gates din..
3 overnyts nmin un gnawa :(( huhuhu...  wlang tulugan..
di kc binibigay ng prof ung schematic diagram..
khit clue man lng... :((

Offline rdpzycho

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #7 on: August 30, 2009, 12:18:20 PM »
eto idea ko. per square may mga sockets per side. 'yung pieces may pins. tapos kung ano ang rank 'yun ang designation. kasya na ang 4 bits dahil 16 lang naman ang ranks. special case 'yung Spy at Flag. per square pwedeng isang comparator, or pwedeng isa lang comparator may pipindutin na lang sa square.
‎"Divide each difficulty into as many parts as is feasible and necessary to resolve it."
- Rene Descartes

"For every difficult problem there is always a simple answer and most of them are wrong."
- Clayton Paul

Offline ATE

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #8 on: August 30, 2009, 01:03:29 PM »
interesting to... psot ka ng mga pictures pag tapos mo na.. gusto ko kasing makita kung ilang IC ang gagamitin nyo...

Offline Kaizer03

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #9 on: August 30, 2009, 01:37:07 PM »
parang madugo ito using Digital ICs alone heheh ^_^ kung sa MCU nga medjo matatagalan ka pa..ito pa kaya =)

hehehe pero maganda ito if ever na magagawa =)

try ko gumawa pag may time ng MCU based na chess (kung kaya ko) heheH ^_^
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Offline Mayalin22

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #10 on: August 30, 2009, 02:11:50 PM »
parang old timer prof mo sis  :D
Simpler designs are usually better.

Offline Google

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #11 on: August 30, 2009, 02:48:44 PM »
mahirap pa dito kung yung isa sa mga IC na nakaconnect ay defective ;D ;D , yari na ;D
“If you limit your choices only to what seems possible or reasonable, you disconnect yourself from what you truly want, and all that is left is compromise.”

Offline rdpzycho

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #12 on: August 30, 2009, 03:39:13 PM »
sa MCU mas madali dahil pwedeng i-multiplex 'yung per square. sa Logic either per square may circuit, or may pipindutin para i-direct sa iisang circuit.

ang medyo mahirap i-implement sa pure logic gate 'yung Flag rule kapag nakaabot sa dulo na may katabing pyesa. madali lang kung nakaabot 'yung Flag sa dulo panalo na.

sa case ng Spy, may exception sa Private. sa Magnitude Comparator, 1111 'yung Spy - 0000 'yung Flag. ang special cases lang 'yung Flag to Flag ('yung sumugod na Flag ang panalo) at Private to Spy (dahil lalabas na 0001 'yung Private at mas mataas numbering nung Spy sa kanya). all else Magnitude Comparator lang ang mag-dictate.
‎"Divide each difficulty into as many parts as is feasible and necessary to resolve it."
- Rene Descartes

"For every difficult problem there is always a simple answer and most of them are wrong."
- Clayton Paul

Offline jordandino

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #13 on: August 30, 2009, 04:03:12 PM »
parang old timer prof mo sis  :D

 Hindi po. hehe.. Logic Circuits subject po nmin to.. kya required using logic gates..
Midterm project po nmin to.. ^^

Offline Mayalin22

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #14 on: August 30, 2009, 04:45:43 PM »
^ ganon ba?  :D

good luck! kaya yan medyo me kahirapan nga lang.  ;)

dapat me logic simulator para madali
Simpler designs are usually better.

Offline 0b00000111

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #15 on: August 30, 2009, 08:00:20 PM »
tingin kami ng pics pagtapos nyan.. curious din ako kung gaano kadaming logic gates ang magagamit nyo ;D
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Offline rdpzycho

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #16 on: August 30, 2009, 09:06:50 PM »
at least 72 kung isang arbiter per square. ;D
‎"Divide each difficulty into as many parts as is feasible and necessary to resolve it."
- Rene Descartes

"For every difficult problem there is always a simple answer and most of them are wrong."
- Clayton Paul

Offline Google

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #17 on: August 30, 2009, 09:15:06 PM »
gaano kaya kalaki yung PCB niyan pag nanduun na yung mga IC ;D ;D
“If you limit your choices only to what seems possible or reasonable, you disconnect yourself from what you truly want, and all that is left is compromise.”

Offline carlsfootprints

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #18 on: August 30, 2009, 11:39:16 PM »
@ jordandino,

try nyo din magtanong sa mga higher years na nakagawa na.. hehe.. mas madali ung sa section 3.. jack en poy lang.. ;D ;D ;D
never saturate..

Offline carlsfootprints

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #19 on: August 30, 2009, 11:44:23 PM »
paano ba ang piyesa nito? magnitude comparator lang naman 'yung arbiter, special case lang 'yung Spy.

OT:

tnx sir RD sa magnitude comparator.. hindi ito naturo sa logic circuits namin.. hehe.. may ganun na pala..  :D ;D :D
never saturate..

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Re: Electronic "Game of the Generals" using Logic Gates
« Reply #19 on: August 30, 2009, 11:44:23 PM »

 

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